Loylianto Sopiravo

Build Games That Work Everywhere

We teach practical mobile game development for cross-platform releases. Our autumn 2025 cohort focuses on real projects, actual deployment challenges, and the messy middle parts that tutorials skip over.

View Program Details
Mobile game development workspace showing cross-platform tools

Foundation Track

Six months starting October 2025. We cover Unity and Unreal basics, but spend most time on architecture decisions that affect every platform differently. Weekend workshops included.

Platform Integration

This is where things get interesting. iOS quirks, Android fragmentation, performance profiling across devices. We dedicate whole sessions to debugging platform-specific crashes.

Deployment Reality

App store submissions, certificate headaches, version management. The stuff that makes or breaks actual releases. You'll submit a test app to both stores during the program.

Students collaborating on mobile game project

How We Actually Teach

Small groups work better for technical subjects. Our classes cap at 12 students because everyone needs code review time. You'll spend roughly 60% of class time writing code, 30% reviewing others' work, and 10% listening to lectures.

We use a project-based structure where you build one game throughout the program. Sounds simple, but you'll refactor it multiple times as you learn better approaches. That's intentional.

The Technical Stack

Most students pick Unity because it's practical for indie work. Some choose Unreal if they're targeting high-end devices. We support both but can't teach everything about everything, so focus areas shift based on cohort needs.

You'll also learn Git properly, basic shader work, and enough backend to handle player data. The goal is making you employable or capable of shipping your own projects, whichever direction you want.

Development environment setup for cross-platform mobile games
Tinatin Beridze, Lead Instructor

Tinatin Beridze

Lead Instructor, Mobile Systems

I've shipped 14 mobile games since 2017, mostly small indie projects but two with over 500k downloads. Teaching since 2022 because I got tired of hiring junior developers who couldn't debug iOS build issues. Now I just train people properly from the start. My approach is direct and I expect students to struggle through problems before asking for help, but I'm available when you actually need guidance.

Program Timeline Structure

Months 1-2: Core Mechanics

Game loops, input handling, basic physics. You'll build three small prototypes to understand different game genres. Expect to feel overwhelmed around week three when we introduce proper architecture patterns.

Months 3-4: Platform Specifics

This is when Android and iOS differences become painfully clear. We spend lots of time on performance profiling, memory management, and device-specific quirks. Your game needs to run smoothly on a 3-year-old mid-range phone.

Months 5-6: Polish and Deployment

UI adaptation for different screen sizes, localization basics, analytics integration. Then the actual store submission process, which always takes longer than expected. Final presentations happen in early April 2026.

Applications Open July 2025

We review applications on a rolling basis but typically fill spots by late August. Priority goes to applicants who can demonstrate basic programming knowledge and explain why they want to focus on mobile specifically.