Build Games That Work Everywhere
Most mobile developers hit the same wall. You've got a great idea, but building for iOS and Android separately feels like doing everything twice. And honestly, that's because you are.
Our program focuses on frameworks that let you write once and deploy across platforms. Think Unity and cross-platform tools that actually work in production. We've spent years figuring out what matters when you're shipping real games to real users.
The autumn 2025 cohort starts in September. We're keeping groups small because we've learned that personalized feedback makes the difference between finishing a project and abandoning it halfway through.
Who's Teaching This
Real developers with shipping experience, not theory experts
Ketevan Janelidze
Lead Technical Instructor
Ketevan's been shipping mobile games since 2016. He's particularly good at explaining why your game runs smoothly on one device but crashes on another. His approach is straightforward – if something doesn't make sense, he'll find three different ways to explain it until it clicks.
Nugzar Kharebava
Optimization Specialist
Nugzar focuses on performance. When your game starts lagging or battery drain becomes a problem, he's the one who helps you track down what's actually causing it. He's worked on twelve published titles and knows where performance issues typically hide.
How We Actually Run This
No lectures where you zone out. You'll be building something real from week one.
Weekly Build Sessions
Every Tuesday and Thursday evening, we work through specific features together. You code, we catch problems early, and everyone learns from the mistakes that come up.
Code Reviews That Help
We look at your actual code, not theoretical examples. You'll learn why certain approaches cause problems down the line and how to structure things better from the start.
Platform Testing Access
Use our device lab to test on real phones and tablets. It's one thing to see your game work on your device – it's another to see how it performs across different screen sizes and OS versions.
Project Milestones
We break your game into achievable chunks. Finish movement mechanics before adding combat. Get the core loop working before polishing graphics. This keeps things moving forward.
Office Hours
Stuck on something specific? Drop by on Fridays between 4 and 7 PM. Sometimes a ten-minute conversation solves what would've been days of frustration.
Shipping Support
The last month focuses on getting your game ready for app stores. We handle the confusing parts of submission requirements together so you're not figuring it out alone.
Common Problems We Solve Together
These same issues come up with almost every new developer. Here's how we handle them.
Performance Drops on Older Devices
Your game runs beautifully on your new phone but stutters on anything older. We teach profiling tools that show you exactly where resources are being wasted, then optimize the heavy parts without rebuilding everything.
Touch Controls Feel Wrong
Getting input to feel responsive takes more work than people expect. We spend time tuning touch zones, adding haptic feedback where it helps, and testing on different screen sizes until controls feel natural.
Platform-Specific Crashes
Something works perfectly on Android but breaks on iOS. We walk through platform differences, show you how to debug platform-specific issues, and set up proper testing workflows so you catch these early.
Asset Management Confusion
Managing sprites, sounds, and animations gets messy fast. We teach organization systems that scale as your project grows, plus tools for handling different resolutions without maintaining duplicate assets.
Applications Open June 2025
The autumn program runs September through December. Spots are limited to maintain quality feedback ratios. Get in touch now if you want details about requirements and schedule.
Reach Out About Enrollment